A brief history of mobile gaming

Amit Upadhyay
Amit Upadhyay, Co-founder and CTO at BrainMobi
Published on Nov 14, 2017 in Mobile Game Developers Resources
A brief history of mobile gaming

Remember playing board games using Talus bones? Me neither. But that is where it all began.

Kids from 3000 BCE Iraq would remember playing the then popular board game called the Royal Game of Ur, also known as the Game of Twenty Squares. It happens to be the oldest known board game and perhaps the most famous one for quite some time. And it was all much before Unity3D came into picture.

Fun Fact: It was found in the tomb of Tutankhamen who was buried in 1323 BC.

After Royal Game of Ur, gaming evolved, and somewhere in the ancient Egypt, a new game that was going to be one of the most popular games of all times came into existence. Tic-tac-toe it was. Ever since its inception, the game has gained more and more popularity and is now a game played by people of all ages. Eventually games started changing, chess came around, and the gaming community became, well, a community. Unlike the earlier times where people used to play games between friends, gaming slowly turned competitive. While earlier people used to play games just because they were bored, now people started playing games because, well, they were still bored, and the added benefits of better and wider recognition along with monetary and non-monetary perks.


Gaming evolved further over the time that followed, and when the mobile revolution came around, gaming transformed into something altogether different. After the mobile revolution, you can play football anytime, anywhere. What’s more is that you can compete online against players from the other side of the globe.


As gaming evolved, so did the technology. The old hardware could no longer cope up with the new requirements that the games had. Games were heavier and graphic intensive loaded with stunning displays and complex mechanisms defining physics and other aspects of the game. To run such advanced games, more powerful processors replaced the existing processors. The smartphones themselves are changing with better displays and interactive UIs. This makes it all necessary to step the game up when it comes to the hardware that goes into building these smartphones.


We have already seen what Pokémon Go did to the mobile gaming industry. While it wasn’t a graphic intense game, AR and VR games are heavy on the processor since they need real-time processing of the information coming from the input hardware. In fact, Apple’s ARKit is so hardware intense that it actually heats up your device. But then lifelike visuals certainly come at a price, and a little bit of heating coupled with quick battery drainage is not a big deal.

Pokémon Go has paved the path for dedicated mobile gaming. Don’t get us wrong here, mobile gaming is pretty addictive. If you’re not careful, you might miss your bus stop while playing Candy Crush Saga. But there’s a certain degree of dedication which comes naturally when you play PC games or console games. That dedication is something which lacks in the case of mobile gamers. But Pokémon Go changed this to an extent since its players were pretty dedicated in finding pokémons. Gotta catch ‘em all, eh?


The mobile gaming market has long shifted from normal racing games to games based on AR and VR, and the future of gaming lies in AR and VR, or should I say wearable technology? Yes, you read it correctly, wearable technology is the next generation technology for the next generation gaming. It won’t be long before you will plug your OSSIC X into your VR headset for taking a stroll in the pre-historic Earth.

Be it AR and VR or simple games, Unity3D stands out as a platform which can support next generation gaming while keeping it light. Just to let you know how good the games built from Unity3D are, here’s a game we all know and love which was made on Unity3D: Pokémon Go. Yep, that’s how powerful games built on Unity3D are. BrainMobi’s team of top Unity3D developers make exceptionally addictive games which you can enjoy all the time, regardless of where you are, and what age group you belong to. The team is backed by experience and expertise in the business and an undying spirit of creating the best games one could ask for.

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About the author
Amit UpadhyayCo-founder and CTO at BrainMobi

Amit is a proficient leader with an entrepreneurial mindset and ability to scale technology. He has deep experience in technology, consulting and business. He empowers the team to make data-driven decisions. He is an expert in technology forecasting,...

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